Tuesday, September 15, 2009

FFXIV's Tanaka and Komoto chat with Dengeki

Recently after the hub-bub Final Fantasy XIV had at GamesCom with the alpha build already playable and a wellspring of new information about the MMORPG available to the public, FFXIV producer Hiromichi Tanaka and Director Nobuaki Komoto were interviewed by Dengeki about the status of their upcoming project.

They mention a wide gambit of updates and changes to what gamers can expect from a Square-Enix MMORPG. With a good technological generation down the line from FFXI, they elaborate that they were able to produce a better detailed player character and environment. While they didn't specifically say that the world of Eorzea would be seamless, they note that there has been an improvement compared to FFXI.

Dengeki also asks about Guildleves, something I have found interesting since the unveiling of the project. Guildleves are essentially the game's questing system. Now, FFXI's questing was rather sparse in comparison to WoW, and required the player to eke out a challenging(?) grind. Now, since the days of FFXI, FFXIV has implemented something that could make questing more of a dynamic and fun process. In essence, the guildleves that you collect have a wide variety of tasks that you must complete; this in turn can be rewarded with better skills and other rewards. The guildleves that you choose are designed around how much time you want to play. Only have an hour? Pick up the according Guildleve and you're off.

ZAM was awesome enough to translate the full interview; I'd highly recommend checking it out.

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