Some new scans of Four Warriors of Light for the Nintendo DS appeared today; take a look at some of the finer points of the battle system and even some sketches of the jobs available within!
SOURCES: 2ch
adventures in final fantasy and beyond
We're pleased to announce that "A Moogle Kupo d'Etat—Evil in Small Doses," the second in a series of three add-on scenarios for FINAL FANTASY XI, goes on sale starting today, exclusively through PlayOnline!
* Purchasing users will be able to access the new content with the release of the next FINAL FANTASY XI version update, currently scheduled for late July.
* Users need only purchase one registration code per PlayOnline ID in order to enjoy the new content with all characters on that account.
"It started with an innocent drop of rainwater and a rickety,
ramshackle Mog House desperately in need of repairs.
Little did anyone suspect that this was only the beginning of a
harrowing nightmare unheard of in the annals of mooglekind."
Chris: It's been announced that Jonne Valtonen is the arranger for Symphonic Fantasies. How will he approach the arrangements for this title and how long will he work on this project?
Thomas Boecker: It is hard to put in words how excited I am to have him doing all these arrangements! What he did for Symphonic Shades brought him a lot of praise from fans, the media, and from the WDR Radio Orchestra.
Jonne Valtonen will study the original music very, very carefully. This is what he did with Symphonic Shades as well: finding out what the original composers tried to express, what they felt when doing the compositions within the context of the games, etc. He will have full six months for his work, and he will be spending all his time on the arrangements. We are very proud that we have such amazing conditions for producing our concerts!
Chris: The diverse and complex arrangements of Symphonic Fantasies sound difficult to perform. Are Arnie Roth and the WDR Radio Orchestra up for the challenge once again?
Thomas Boecker: We will have a very good amount of rehearsal time, even more than we had for Symphonic Shades. You hardly can find such conditions in the world of video game music concerts. I would even go so far to say that Symphonic Fantasies will have the biggest amount of rehearsal time ever.
Furthermore, the WDR Radio Orchestra is a stunning ensemble, one of the best I ever worked with, so I have not the slightest concern that there might be problems. Same as for Symphonic Shades, it is the combination of original music/arrangement quality, amount of rehearsal time, and orchestra quality that make the WDR productions outstanding.
Chris: Your past concerts have been made even more memorable thanks to the attendance of special guests. Is it possible some famous Square Enix composers could attend Symphonic Fantasies too? Might there even be a meet and greet?
Thomas Boecker: We are going to make a few announcements later, but yes — I can officially confirm that three famous composers will be in attendance. And yes, there will be a Meet and Greet, probably before the actual concert starts, that will be free of charge. More details will be announced shortly.
Distant Worlds: The Men Behind the Music
8 hours 42 minutes ago by Thayos
ZAM Wikibase Editor Scott "Thayos" Pesznecker (left) and Final Fantasy composer Nobuo Uematsu (right)
Nobuo Uematsu's music was heard around the world long before he became famous.
The 26-year-old musician -- who grew up in Japan listening to Elton John, Led Zeppelin and King Crimson -- was hosting friends at his home when one of them mentioned a part-time job opening at a small video game company. Uematsu applied for the job and got it.
Soon after, he was scoring the soundtrack for what would be the company‘s breakout title -- a role-playing game called Final Fantasy.
The rest is history.
“I certainly didn’t write any of these pieces with the ambition they’d be performed in concert halls,” said Uematsu, now 50. “I never imagined I’d be doing this, and that every time people would be asking, ‘encore, encore.’”
The “Distant Worlds: Music of FINAL FANTASY” concert tour, which is swinging through Seattle, Wash. this weekend, is a compilation of Uematsu’s work throughout the Final Fantasy series. Under the direction of Uematsu and Grammy award-winning conductor Arnie Roth, the iconic music of the Final Fantasy series is brought to life by a full symphony orchestra.
Uematsu, in Seattle for this weekend’s concerts, took some time after Wednesday’s rehearsal to reflect on his career and the success of Distant Worlds.
"It's just the ability to see the reaction from the fans overseas, how happy they are to hear the music," he said. “That's a really big lift for me."
As a young boy, Uematsu discovered his passion for music while playing around on his older sister’s piano. Although he fantasized about becoming a pro wrestler, he always knew he wanted a career in music.
He landed his first paid gig when he composed a radio jingle for an amusement park in north-central Japan. After that, Uematsu mainly focused on his small rock band -- he played the keyboard -- before landing his job with Square.
Now he’s a member of The Black Mages, a rock-style band that performs electrifying versions of hit Final Fantasy tracks. He’s constantly touring with Distant Worlds, which recently wrapped up overseas performances in Singapore and Taipei.
On top of that, Uematsu is halfway finished with composing the music for Final Fantasy XIV, the second massively multiplayer online game of the franchise. Final Fantasy IX was the last installment of the series to be scored entirely by Uematsu.
“It’s tough, it can be tough; there’s a lot of material to get through,” Uematsu said of his ongoing work with FFXIV. “You’ve really got to make a wide variety of patterns in the music to try to open up the score. One of the things that is an issue is obviously one person working by themselves can be limited in what they can do, so what I’m trying to do is produce a good range of music.”
Roth, the Distant Worlds conductor, has become close friends with Uematsu during the Distant Worlds series. The two work together on a daily basis to convert Uematsu’s pieces into various symphonic arrangements. Roth has written so many arrangements of Uematsu’s work that the concert series may begin returning to cities with entirely different music lineups.
Although Roth isn’t a gamer, he’s largely responsible for the birth of Distant Worlds.
The idea for the concert series was planted in Roth’s head by a colleague who had performed a Final Fantasy music concert at the 2002 E3 convention in Los Angeles. The show sold out quickly. However, the show’s venue was rather small, and skeptics wondered the show would have sold out had E3 not been happening. Roth’s friend talked to several conductors; none of them took his idea seriously.
“There’s a great prejudging, or assumptions made, with the old school presenters,” Roth said. “They all look at that and say, ‘what do you mean a concert of all video game music? That’s the knee jerk reaction. Many times, it’s that knee-jerk reaction that immediately halts a project.”
Roth took a chance on the idea. He planned an all-Final Fantasy concert called “Dear Friends” in Chicago, where he is the musical director and principal conductor of the Chicagoland Pops Orchestra. Just to be safe, he stipulated that the show would only be held if a certain number of tickets could be sold.
The show sold out.
Roth was floored by the audience’s reverent enthusiasm. In rock concerts, people are usually dancing, stomping and singing along. Classical music fans are usually silent, but it’s oddly common for people to shuffle their programs at the wrong moments or head for the restrooms at breaks in the music. During that first show, everyone was quiet and still.
“These fans are maybe some of the best fans, better than classical fans,” Roth said. “They know the music so well, and they come here to listen to the live music. You can hear a pin drop during the performances, which is just a beautiful thing.”
An unnoticed exception, Roth later learned, was a man who proposed to his girlfriend while his orchestra played “Aerith’s Theme” from Final Fantasy VII. “I understand how important it is for people,” Roth said. “Significant moments of their lives took place in the context of this playing in the background.”
Uematsu wrote most of those tunes in his home office. His many inspirations include 1970s-era rockers, the Renaissance period of central Europe, movies such as “The Godfather” and classical music composers. He said he tries to craft his melodies in a way that anyone can relate to them. He is grateful to Roth for helping him improve his music.
“He kind of tends to see music as just one entity rather than pigeonholing it into things like classical, or game music, or rock music,” Uematsu said. “He tends to just have a much more holistic approach to music, which has been really great.”
In some ways, Uematsu never stopped playing on his older sister’s piano. He is incredibly passionate about his work, yet he rarely feels as if he’s had to study to improve.
He’s got the Black Mages and Distant Worlds. A single song can take a few days to write -- “One-Winged Angel” took nearly two weeks -- and a game can take up to eight months to score. That means he’ll have his hands full with Final Fantasy XIV.
Uematsu still has lots of music to be made. Only now, people know who he is.
“Through this series, I’ve really had a lot of personal freedom to what I wanted to do with my life,” he said. “You don’t get that much in life, to do what you want and to pursue your goals like that. That has definitely been the most rewarding thing about working with the series.”
Distant Worlds: Music from Final Fantasy will be playing three shows in Seattle from July 9-11 and one more in San Francisco on July 18. Visit http://www.ffdistantworlds.com for show information.
I'd like to thank Nobuo Uematsu, Arnie Roth and the folks with AWR Music and the Seattle Symphony for making this story possible. I would also like to thank John Charlton for volunteering his time as our interpreter. It was a pleasure to meet these people who bring the music of Final Fantasy to life.
Final Fantasy Gaiden Details Divulged
A back-to-basics approach to JRPGs.
By Kevin Gifford, 07/08/2009
Much has been said about Final Fantasy Gaiden: 4 Warriors of Light since word came out about it last week. Not all of it has been particularly complimentary, especially since Square Enix's teaser site led people to think it was a new title in the Romancing SaGa or Mana series. But FF Gaiden may be worth looking at anyway even if you're hardcore to the bone -- the way the developers at Matrix Software paint it, the game is a back-to-the-roots effort, one that tries to resurrect the things that made 8- and 16-bit RPGs so great.
"People often say that RPGs used to be more fun, so I've given a lot of thought to what the difference is between modern and classic RPGs," producer Tomoya Asano told Weekly Famitsu magazine. "One result is that the story here is not told in events, but instead through NPC conversations as much as possible. Another is that much of the plot is left to more interpretation by the player, allowing them to enjoy the game world while using their imaginations to picture it in their mind."
FF Gaiden is certainly not going to be afraid of you calling it "orthodox." The story has been told many times before -- you play a kid named Brand who is sent to rescue a kidnapped princess on the day of his coming-of-age ceremony. The world is classic JRPG -- it's all swords-and-sorcery, just like the FF series during its NES and Super NES years. Even the battle system is a throwback, following Final Fantasy III's turn-based lead and offering a full class system and definable special abilities for your party members.
How all of this will come together remains to be seen. The game is due out this fall in Japan; a US release hasn't been announced but seems very likely.